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тутI Am A: Neutral Good Human Druid/Sorcerer (1st/1st Level)
подробности
Ability Scores:
Strength-14
Dexterity-10
Constitution-12
Intelligence-12
Wisdom-11
Charisma-11
Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Secondary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Detailed Results:
немного цифр
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXX (18)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXXXXXXXX (15)
Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXXXXXXX (11)
Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- XXXX (4)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXX (6)
Halfling - XXXX (4)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXXXX (8)
Class:
Barbarian - (-2)
Bard ------ (0)
Cleric ---- (-4)
Druid ----- XXXXXX (6)
Fighter --- (-2)
Monk ------ (-23)
Paladin --- (-17)
Ranger ---- (-4)
Rogue ----- (-2)
Sorcerer -- XXXXXX (6)
Wizard ---- (0)
сама идея и исполнение шикарные, получила огромное удовольствие. но вот результаты - печалька. мало того, что какой-то посредственностью вышла.. хотя, уже этого достаточно ^^"". вообще, я себя больше к chaotic относила, чем к neutral. ну да ладно, это не так критично. а вот друидом я себя никак не представляю. что они вообще делают? ^^""" зелья варят? магия - это получше, конечно.. но не знаю, не знаю =_=. раньше нравилось все это, на в последнее время чуть ли не отталкивает. и вообще, нет ничего надежнее хорошей катаны *__*
мечником хочу быть, мечником! куда меня в маги записали? т__т хотя, кто бы говорил, в играх раньше всегда друидов да магов как раз и выбирала =_=но это потому что ими играется удобнее всего.